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  • Unity3D Coding Basic
  • Visual Studio With Unity 3D
  • Writing Your First Script
  • Input Handling
  • Rigidbody and Physics
  • Collision Detection
  • UI with Code
  • Simple Enemy AI
  • Game Manager Basics
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Unity3D Coding Basic
Unity3D Coding Basic Visual Studio With Unity 3D Writing Your First Script Input Handling Rigidbody and Physics Collision Detection UI with Code Simple Enemy AI Game Manager Basics

About the Unity 3D Coding Basics Series

In this tutorial series, you’ll dive into the core programming concepts needed to bring your Unity 3D games to life. We’ll cover everything from setting up your coding environment to creating simple game mechanics using C#. This series is perfect for beginners who want to start writing scripts and controlling gameplay through code.

Here’s what you will learn in this series:

  • Intro to the series and what you'll build
  • Setting up Visual Studio with Unity 3D
  • Writing your first C# script in Unity
  • Handling player input (keyboard, mouse, mobile)
  • Working with Rigidbody and physics components
  • Detecting collisions and triggering events
  • Controlling UI elements with code
  • Creating simple enemy AI behavior
  • Building a basic Game Manager for level control

By the end of this series, you’ll be able to write functional scripts, manage gameplay logic, and start building interactive Unity games with confidence!

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